From Barbie to Mortal Kombat: Gender and Computer Games

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Justine Cassell, Henry Jenkins
MIT Press, 2000 - 360 páginas

Girls and computer games--and the movement to overcome the stereotyping that dominates the toy aisles.

Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games).

The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers.

Contributors
Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam

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Página 298 - Far from being a problem, then, narrative might well be considered a solution to a problem of general human concern, namely, the problem of how to translate knowing into telling,2 the problem of fashioning human experience into a form assimilable to structures of meaning that are generally human rather than culture-specific.
Página 283 - ... than the rest. It was strong enough to wave the branches of the trees, and it was more than strong enough to sway the trailing sprays of untrimmed ivy hanging from the wall. Mary had stepped close to the robin, and suddenly the gust of wind swung aside some loose ivy trails, and more suddenly still she jumped toward it and caught it in her hand.
Página 233 - I had only one desire: to dismember it. To see of what it was made, to discover the dearness, to find the beauty, the desirability that had escaped me, but apparently only me. Adults, older girls, shops, magazines, newspapers, window signs — all the world had agreed that a blue-eyed, yellow-haired, pink-skinned doll was what every girl child treasured.
Página 92 - Her research has demonstrated that children do not accept the universals provided in video games; they make up their own descriptions. Irrespective of the considerable gender stereotyping found in many video games (for example, in portraying women as victims or prizes), girls seem to resolve the dilemma by redefining their positions in casting themselves in managerial roles.
Página 284 - ... her dislikes and sour opinions of people and her determination not to be pleased by or interested in anything, she was a yellow-faced, sickly, bored and wretched child. Circumstances, however, were very kind to her, though she was not at all aware of it. They began to push her about for her own good. When her mind gradually filled itself with robins, and moorland cottages crowded with children, with queer crabbed old gardeners and common little Yorkshire housemaids, with springtime and with secret...
Página 283 - ... the knob of a door. She put her hands under the leaves and began to pull and push them aside. Thick as the ivy hung, it nearly all was a loose and swinging curtain, though some had crept over wood and iron. Mary's heart began to thump and her hands to shake a little in her delight and excitement. The robin kept singing and twittering away and tilting his head on one side, as if he were as excited as she was. What was this under her hands which was square and made of iron and which her fingers...
Página 310 - women's language," "voice," or "words" are routinely used not only to designate everyday talk but also, much more broadly, to denote the public expression of a particular perspective on self and social life, the effort to represent one's own experience, rather than accepting the representations of more powerful others. And similarly, "silence" and "mutedness
Página 30 - Lara was designed to be a tough, selfreliant, intelligent woman. She confounds all the sexist cliches apart from the fact that she's got an unbelievable figure. Strong, independent women are the perfect fantasy girls - the untouchable is always the most...
Página 102 - Zeus but the map was ripped up by the Greek God Hades. All of the Greek Gods and Godesses have a fraction of the map. You are to go to the Gods and Godesses one at a time and they will ask you a fraction problem. If you get it right you will get a fraction of the map. When you get the whole map you will be at the gate of Zeus
Página 111 - The research reported here was conducted at Project Headlight's Model School of the Future and was supported by the IBM Corporation (Grant #OSP95952), the National Science Founda-tion (Grant #851031-0195), the McArthur Foundation (Grant #874304), the LEGO Company, Fukatake, and the Apple Computer, Inc.

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Sobre o autor (2000)

Henry Jenkins is Provost's Professor of Communication, Journalism and Cinematic Arts at the Annenberg School for Communication, University of Southern California. He is the coeditor of From Barbie(R) to Mortal Kombat: Gender and Computer Games (MIT Press, 1998).

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