Agile Software DevelopmentAddison-Wesley, 2002 - 278 páginas Written for developers and project managers, this book compares software development to a game. Team members play the game knowing that the ultimate goal is to win - always remembering what they have learned along the way, and always keeping in mind that they will never play the same way twice. Players must keep an open mind to different methodologies, and focus on the goal of developing quality software in a short cycle time. Based on a decade's work and research, and interviews with software project teams, this book presents sound advice for bringing difficult projects to successful conclusion with a minimum of stress. |
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Página 85
... testers ' concerns , the programmers placed this poster in the hall- way ( Figure 3-6 ) to show their progress . The chart shows the state of the user stories being worked on in the iteration , with one Post - It note per story . The ...
... testers ' concerns , the programmers placed this poster in the hall- way ( Figure 3-6 ) to show their progress . The chart shows the state of the user stories being worked on in the iteration , with one Post - It note per story . The ...
Página 181
... testers , this is quite different from multisite development . Here is how offshore development looks , using the words of cooperative games and convection currents : The designers at the one site have to communicate their ideas over a ...
... testers , this is quite different from multisite development . Here is how offshore development looks , using the words of cooperative games and convection currents : The designers at the one site have to communicate their ideas over a ...
Página 209
... tester there- fore gets the code , the test cases , and a note from another program- mer saying that he will vouch for the quality of the tests . 4.2 The server contains a loopback mechanism so that the integration testers can maintain ...
... tester there- fore gets the code , the test cases , and a note from another program- mer saying that he will vouch for the quality of the tests . 4.2 The server contains a loopback mechanism so that the integration testers can maintain ...
Conteúdo
A Cooperative Game of Invention and Communication | 21 |
SOFTWARE AND POETRY | 23 |
SOFTWARE AND GAMES | 25 |
Direitos autorais | |
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activity agile methodologies Agile Software Development Alistair Cockburn apply artifacts behavior Cockburn cooperative game cost create Crystal Clear Crystal Orange culture deliver described diagrams discussion documentation effective example experience Extreme Programming feedback Figure game of invention goal grammers gramming ideas increment information radiators interview invention and communication iteration Jim Highsmith Kent Beck language-games look ment meth methodol methodology design notice Object-Oriented odology pair programming participants person Personal Software Process Peter Naur practice principle problem program text project manager project team question Recovery action reflection workshop regression tests requirements role rules situation skills Smalltalk someone sponsors story strategy successful sweet spot tacit knowledge team members techniques testers Theory Building View things Thoughtworks tion understanding user interface user stories whiteboard write