Agile Software DevelopmentAddison-Wesley, 2002 - 278 páginas Written for developers and project managers, this book compares software development to a game. Team members play the game knowing that the ultimate goal is to win - always remembering what they have learned along the way, and always keeping in mind that they will never play the same way twice. Players must keep an open mind to different methodologies, and focus on the goal of developing quality software in a short cycle time. Based on a decade's work and research, and interviews with software project teams, this book presents sound advice for bringing difficult projects to successful conclusion with a minimum of stress. |
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Página xix
... role . Here's how you might read the book to use it to your greatest advantage : by experience , by reading style , or by role . BY EXPERIENCE This book is written for the more experi- enced audience . The book does not con- tain ...
... role . Here's how you might read the book to use it to your greatest advantage : by experience , by reading style , or by role . BY EXPERIENCE This book is written for the more experi- enced audience . The book does not con- tain ...
Página 120
... role and discussed the techniques , deliverables , and standards for the design activity of that role . These methodologies were considered inadequate in two ways : • They were not as broad as needed . A real project involves more roles ...
... role and discussed the techniques , deliverables , and standards for the design activity of that role . These methodologies were considered inadequate in two ways : • They were not as broad as needed . A real project involves more roles ...
Página 135
... roles interact across work products ( Figure 4- 15 ) . In such a " Role - Deliverable - Mile- stone " view , time runs from left to right across the page , roles are represented as broad bands across the page , and work products are ...
... roles interact across work products ( Figure 4- 15 ) . In such a " Role - Deliverable - Mile- stone " view , time runs from left to right across the page , roles are represented as broad bands across the page , and work products are ...
Conteúdo
A Cooperative Game of Invention and Communication | 21 |
SOFTWARE AND POETRY | 23 |
SOFTWARE AND GAMES | 25 |
Direitos autorais | |
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activity agile methodologies Agile Software Development Alistair Cockburn apply artifacts behavior Cockburn cooperative game cost create Crystal Clear Crystal Orange culture deliver described diagrams discussion documentation effective example experience Extreme Programming feedback Figure game of invention goal grammers gramming ideas increment information radiators interview invention and communication iteration Jim Highsmith Kent Beck language-games look ment meth methodol methodology design notice Object-Oriented odology pair programming participants person Personal Software Process Peter Naur practice principle problem program text project manager project team question Recovery action reflection workshop regression tests requirements role rules situation skills Smalltalk someone sponsors story strategy successful sweet spot tacit knowledge team members techniques testers Theory Building View things Thoughtworks tion understanding user interface user stories whiteboard write