Agile Software DevelopmentAddison-Wesley, 2002 - 278 páginas Written for developers and project managers, this book compares software development to a game. Team members play the game knowing that the ultimate goal is to win - always remembering what they have learned along the way, and always keeping in mind that they will never play the same way twice. Players must keep an open mind to different methodologies, and focus on the goal of developing quality software in a short cycle time. Based on a decade's work and research, and interviews with software project teams, this book presents sound advice for bringing difficult projects to successful conclusion with a minimum of stress. |
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Página 28
... problem space • Imagine some mechanism that solves the problem in a viable technology space • Express that mental construct in an executable language , which lacks many features of expression , to a system that is unforgiving of ...
... problem space • Imagine some mechanism that solves the problem in a viable technology space • Express that mental construct in an executable language , which lacks many features of expression , to a system that is unforgiving of ...
Página 64
... problem right away , no one knows what is wrong : Is the problem too hard ? Is the team wrong ? Is the pro- cess wrong ? Are the tools wrong ? The repaired strategy is " simplest first , worst second . " By constructing a " walk- ing ...
... problem right away , no one knows what is wrong : Is the problem too hard ? Is the team wrong ? Is the pro- cess wrong ? Are the tools wrong ? The repaired strategy is " simplest first , worst second . " By constructing a " walk- ing ...
Página 123
... problem size ; project size ; system criticality ; precision ; accuracy ; rele- vance ; tolerance ; visibility ... Problem size . The number of elements in the problem and their inherent cross- complexity . There is no absolute ...
... problem size ; project size ; system criticality ; precision ; accuracy ; rele- vance ; tolerance ; visibility ... Problem size . The number of elements in the problem and their inherent cross- complexity . There is no absolute ...
Conteúdo
A Cooperative Game of Invention and Communication | 21 |
SOFTWARE AND POETRY | 23 |
SOFTWARE AND GAMES | 25 |
Direitos autorais | |
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activity agile methodologies Agile Software Development Alistair Cockburn apply artifacts behavior Cockburn cooperative game cost create Crystal Clear Crystal Orange culture deliver described diagrams discussion documentation effective example experience Extreme Programming feedback Figure game of invention goal grammers gramming ideas increment information radiators interview invention and communication iteration Jim Highsmith Kent Beck language-games look ment meth methodol methodology design notice Object-Oriented odology pair programming participants person Personal Software Process Peter Naur practice principle problem program text project manager project team question Recovery action reflection workshop regression tests requirements role rules situation skills Smalltalk someone sponsors story strategy successful sweet spot tacit knowledge team members techniques testers Theory Building View things Thoughtworks tion understanding user interface user stories whiteboard write