Agile Software DevelopmentAddison-Wesley, 2002 - 278 páginas Written for developers and project managers, this book compares software development to a game. Team members play the game knowing that the ultimate goal is to win - always remembering what they have learned along the way, and always keeping in mind that they will never play the same way twice. Players must keep an open mind to different methodologies, and focus on the goal of developing quality software in a short cycle time. Based on a decade's work and research, and interviews with software project teams, this book presents sound advice for bringing difficult projects to successful conclusion with a minimum of stress. |
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Página 5
... person uses his own pattern to parse the experi- ence of being on a project . Each person also falls prey to common errors . A person might have the notion that humidity is a critical success factor in soft- ware development . This person ...
... person uses his own pattern to parse the experi- ence of being on a project . Each person also falls prey to common errors . A person might have the notion that humidity is a critical success factor in soft- ware development . This person ...
Página 218
... person project than for a 10 - person project . The agile 100 - person project will use a heavier methodology than the agile 10 - person project . This matches the methodology design principles presented in Chapter 4 . Of course , also ...
... person project than for a 10 - person project . The agile 100 - person project will use a heavier methodology than the agile 10 - person project . This matches the methodology design principles presented in Chapter 4 . Of course , also ...
Página 230
... person's doing them well , according to certain criteria , but further displays the person's ability to apply the criteria so as to detect and correct lapses , to learn from the examples of others , and so forth . It may be noted that ...
... person's doing them well , according to certain criteria , but further displays the person's ability to apply the criteria so as to detect and correct lapses , to learn from the examples of others , and so forth . It may be noted that ...
Conteúdo
A Cooperative Game of Invention and Communication | 21 |
SOFTWARE AND POETRY | 23 |
SOFTWARE AND GAMES | 25 |
Direitos autorais | |
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activity agile methodologies Agile Software Development Alistair Cockburn apply artifacts behavior Cockburn cooperative game cost create Crystal Clear Crystal Orange culture deliver described diagrams discussion documentation effective example experience Extreme Programming feedback Figure game of invention goal grammers gramming ideas increment information radiators interview invention and communication iteration Jim Highsmith Kent Beck language-games look ment meth methodol methodology design notice Object-Oriented odology pair programming participants person Personal Software Process Peter Naur practice principle problem program text project manager project team question Recovery action reflection workshop regression tests requirements role rules situation skills Smalltalk someone sponsors story strategy successful sweet spot tacit knowledge team members techniques testers Theory Building View things Thoughtworks tion understanding user interface user stories whiteboard write