Agile Software DevelopmentAddison-Wesley, 2002 - 278 páginas Written for developers and project managers, this book compares software development to a game. Team members play the game knowing that the ultimate goal is to win - always remembering what they have learned along the way, and always keeping in mind that they will never play the same way twice. Players must keep an open mind to different methodologies, and focus on the goal of developing quality software in a short cycle time. Based on a decade's work and research, and interviews with software project teams, this book presents sound advice for bringing difficult projects to successful conclusion with a minimum of stress. |
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Página 48
... iterative and incremental development were invented . Iterative refers to a scheduling and stag- ing strategy that allows rework of pieces of the system . Iterative development lets the team learn about the requirements and design of ...
... iterative and incremental development were invented . Iterative refers to a scheduling and stag- ing strategy that allows rework of pieces of the system . Iterative development lets the team learn about the requirements and design of ...
Página 86
... iteration in order to meet the delivery schedule . Evant's XP team also used whiteboards and flipcharts as information radiators . Figure 3-9 shows the tasks for iteration " Mary Ann " ( each iteration was nick- named for someone on the ...
... iteration in order to meet the delivery schedule . Evant's XP team also used whiteboards and flipcharts as information radiators . Figure 3-9 shows the tasks for iteration " Mary Ann " ( each iteration was nick- named for someone on the ...
Página 140
... iteration and how they might cut scope during the middle of the iteration so that the audience could see this in action . The point of scripting these pieces was to give the entire company a view of what we wanted to establish as the ...
... iteration and how they might cut scope during the middle of the iteration so that the audience could see this in action . The point of scripting these pieces was to give the entire company a view of what we wanted to establish as the ...
Conteúdo
A Cooperative Game of Invention and Communication | 21 |
SOFTWARE AND POETRY | 23 |
SOFTWARE AND GAMES | 25 |
Direitos autorais | |
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activity agile methodologies Agile Software Development Alistair Cockburn apply artifacts behavior Cockburn cooperative game cost create Crystal Clear Crystal Orange culture deliver described diagrams discussion documentation effective example experience Extreme Programming feedback Figure game of invention goal grammers gramming ideas increment information radiators interview invention and communication iteration Jim Highsmith Kent Beck language-games look ment meth methodol methodology design notice Object-Oriented odology pair programming participants person Personal Software Process Peter Naur practice principle problem program text project manager project team question Recovery action reflection workshop regression tests requirements role rules situation skills Smalltalk someone sponsors story strategy successful sweet spot tacit knowledge team members techniques testers Theory Building View things Thoughtworks tion understanding user interface user stories whiteboard write