Agile Software DevelopmentAddison-Wesley, 2002 - 278 páginas Written for developers and project managers, this book compares software development to a game. Team members play the game knowing that the ultimate goal is to win - always remembering what they have learned along the way, and always keeping in mind that they will never play the same way twice. Players must keep an open mind to different methodologies, and focus on the goal of developing quality software in a short cycle time. Based on a decade's work and research, and interviews with software project teams, this book presents sound advice for bringing difficult projects to successful conclusion with a minimum of stress. |
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Página 17
... described the use of Extreme Programming ( XP ) using similar levels . Asked about XP and the five levels of the Software Engineering Institute's " Capability Maturity Model , " he replied with XP's three levels of maturity : 1. Do ...
... described the use of Extreme Programming ( XP ) using similar levels . Asked about XP and the five levels of the Software Engineering Institute's " Capability Maturity Model , " he replied with XP's three levels of maturity : 1. Do ...
Página 118
... described in generic terms such as “ source code " and " domain object model . " Rules about the notation to be used for each work product are described in the work product standards . Examples of source - code standards include Java ...
... described in generic terms such as “ source code " and " domain object model . " Rules about the notation to be used for each work product are described in the work product standards . Examples of source - code standards include Java ...
Página 206
... described in the project Winifred report in Surviving Object - Oriented Projects ( Cockburn 1998 ) . Although I would use the basics of the methodology again gladly , technology has shifted so that the specialists who show up on the ...
... described in the project Winifred report in Surviving Object - Oriented Projects ( Cockburn 1998 ) . Although I would use the basics of the methodology again gladly , technology has shifted so that the specialists who show up on the ...
Conteúdo
A Cooperative Game of Invention and Communication | 21 |
SOFTWARE AND POETRY | 23 |
SOFTWARE AND GAMES | 25 |
Direitos autorais | |
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activity agile methodologies Agile Software Development Alistair Cockburn apply artifacts behavior Cockburn cooperative game cost create Crystal Clear Crystal Orange culture deliver described diagrams discussion documentation effective example experience Extreme Programming feedback Figure game of invention goal grammers gramming ideas increment information radiators interview invention and communication iteration Jim Highsmith Kent Beck language-games look ment meth methodol methodology design notice Object-Oriented odology pair programming participants person Personal Software Process Peter Naur practice principle problem program text project manager project team question Recovery action reflection workshop regression tests requirements role rules situation skills Smalltalk someone sponsors story strategy successful sweet spot tacit knowledge team members techniques testers Theory Building View things Thoughtworks tion understanding user interface user stories whiteboard write