Agile Software DevelopmentAddison-Wesley, 2002 - 278 páginas Written for developers and project managers, this book compares software development to a game. Team members play the game knowing that the ultimate goal is to win - always remembering what they have learned along the way, and always keeping in mind that they will never play the same way twice. Players must keep an open mind to different methodologies, and focus on the goal of developing quality software in a short cycle time. Based on a decade's work and research, and interviews with software project teams, this book presents sound advice for bringing difficult projects to successful conclusion with a minimum of stress. |
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Página 117
... Activities . How the people spend their days . Planning , programming , testing , and meeting are sample ... activity intensive . It achieves its effectiveness , in part , by describing what the people should be doing with ...
... Activities . How the people spend their days . Planning , programming , testing , and meeting are sample ... activity intensive . It achieves its effectiveness , in part , by describing what the people should be doing with ...
Página 230
... activity , particularly the man- ner in which intellectual activity differs from , and goes beyond , activity that is merely intelligent . In intelligent behaviour the person displays , not any particular knowledge of facts , but the ...
... activity , particularly the man- ner in which intellectual activity differs from , and goes beyond , activity that is merely intelligent . In intelligent behaviour the person displays , not any particular knowledge of facts , but the ...
Página 243
... activity . It is the human form of life . It precedes subject- object relations . Through practice , we pro- duce the world , both the world of objects and our knowledge about this world . Practice is both action and reflection . But ...
... activity . It is the human form of life . It precedes subject- object relations . Through practice , we pro- duce the world , both the world of objects and our knowledge about this world . Practice is both action and reflection . But ...
Conteúdo
A Cooperative Game of Invention and Communication | 21 |
SOFTWARE AND POETRY | 23 |
SOFTWARE AND GAMES | 25 |
Direitos autorais | |
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activity agile methodologies Agile Software Development Alistair Cockburn apply artifacts behavior Cockburn cooperative game cost create Crystal Clear Crystal Orange culture deliver described diagrams discussion documentation effective example experience Extreme Programming feedback Figure game of invention goal grammers gramming ideas increment information radiators interview invention and communication iteration Jim Highsmith Kent Beck language-games look ment meth methodol methodology design notice Object-Oriented odology pair programming participants person Personal Software Process Peter Naur practice principle problem program text project manager project team question Recovery action reflection workshop regression tests requirements role rules situation skills Smalltalk someone sponsors story strategy successful sweet spot tacit knowledge team members techniques testers Theory Building View things Thoughtworks tion understanding user interface user stories whiteboard write