Agile Software DevelopmentAddison-Wesley, 2002 - 278 páginas Written for developers and project managers, this book compares software development to a game. Team members play the game knowing that the ultimate goal is to win - always remembering what they have learned along the way, and always keeping in mind that they will never play the same way twice. Players must keep an open mind to different methodologies, and focus on the goal of developing quality software in a short cycle time. Based on a decade's work and research, and interviews with software project teams, this book presents sound advice for bringing difficult projects to successful conclusion with a minimum of stress. |
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Página 43
... success . I found successes and failures with all sorts of processes , languages , and tools . A well - functioning team of adequate people will complete a project almost regardless of the process or technology they are asked to use ...
... success . I found successes and failures with all sorts of processes , languages , and tools . A well - functioning team of adequate people will complete a project almost regardless of the process or technology they are asked to use ...
Página 67
... SUCCESS MODES The surprising thing about human success modes is how nebulous and improbable they seem . They include Being good at looking around Being able to learn · · Being malleable • · Taking pride in work Taking pride in ...
... SUCCESS MODES The surprising thing about human success modes is how nebulous and improbable they seem . They include Being good at looking around Being able to learn · · Being malleable • · Taking pride in work Taking pride in ...
Página 190
... success fac- tor in evolving a successful methodology , just as incremental development is a criti- cal success factor in delivering software . The length of this reflection workshop may vary from company to company or country to ...
... success fac- tor in evolving a successful methodology , just as incremental development is a criti- cal success factor in delivering software . The length of this reflection workshop may vary from company to company or country to ...
Conteúdo
THE PROBLEM WITH PARSING EXPERIENCE | 3 |
THREE LEVELS OF LISTENING | 14 |
A COOPERATIVE GAME OF INVENTION AND COMMUNICATION | 21 |
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activity Adaptive Software Development Agile Software Development Alistair Cockburn apply behavior Cockburn cooperative game cost create Crystal Clear Crystal Orange culture deliver described diagrams discussion documentation effective example experience Extreme Programming feedback Figure game of invention goal grammers gramming Highsmith ideas increment information radiators interview invention and communication iteration Jim Highsmith Kent Beck language-games look ment meth methodol methodology design notice Object-Oriented odology osmotic communication pair programming person Personal Software Process practice principle problem project manager project team question reflection workshop regression tests requirements role situation skills Smalltalk Smalltalk programmers software development someone sponsors story strategy success sweet spot tacit knowledge team members techniques testers Theory Building View things Thoughtworks tion understanding user interface user stories whiteboard write