Agile Software DevelopmentAddison-Wesley, 2002 - 278 páginas Written for developers and project managers, this book compares software development to a game. Team members play the game knowing that the ultimate goal is to win - always remembering what they have learned along the way, and always keeping in mind that they will never play the same way twice. Players must keep an open mind to different methodologies, and focus on the goal of developing quality software in a short cycle time. Based on a decade's work and research, and interviews with software project teams, this book presents sound advice for bringing difficult projects to successful conclusion with a minimum of stress. |
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Página 62
... structures is tricky . I recently got tripped up on this myself , in what I thought was a simple work - reward ... structure , what does the organiza- tion actually reward ? Is it aligned with what is most important for the company ...
... structures is tricky . I recently got tripped up on this myself , in what I thought was a simple work - reward ... structure , what does the organiza- tion actually reward ? Is it aligned with what is most important for the company ...
Página 108
... structure falls to the ground and she must rebuild it after the meeting . It can take 20 minutes to build this structure and an hour to make progress . Therefore , any phone call , discussion , or meeting that distracts her for longer ...
... structure falls to the ground and she must rebuild it after the meeting . It can take 20 minutes to build this structure and an hour to make progress . Therefore , any phone call , discussion , or meeting that distracts her for longer ...
Página 183
... structure models . In contrast to the resource - constrained cooperative game most software develop- ment projects play , an open - source project is playing a non - resource - constrained coop- erative game . An industrial project aims ...
... structure models . In contrast to the resource - constrained cooperative game most software develop- ment projects play , an open - source project is playing a non - resource - constrained coop- erative game . An industrial project aims ...
Conteúdo
THE PROBLEM WITH PARSING EXPERIENCE | 3 |
THREE LEVELS OF LISTENING | 14 |
A COOPERATIVE GAME OF INVENTION AND COMMUNICATION | 21 |
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activity Adaptive Software Development Agile Software Development Alistair Cockburn apply behavior Cockburn cooperative game cost create Crystal Clear Crystal Orange culture deliver described diagrams discussion documentation effective example experience Extreme Programming feedback Figure game of invention goal grammers gramming Highsmith ideas increment information radiators interview invention and communication iteration Jim Highsmith Kent Beck language-games look ment meth methodol methodology design notice Object-Oriented odology osmotic communication pair programming person Personal Software Process practice principle problem project manager project team question reflection workshop regression tests requirements role situation skills Smalltalk Smalltalk programmers software development someone sponsors story strategy success sweet spot tacit knowledge team members techniques testers Theory Building View things Thoughtworks tion understanding user interface user stories whiteboard write