Agile Software DevelopmentAddison-Wesley, 2002 - 278 páginas Written for developers and project managers, this book compares software development to a game. Team members play the game knowing that the ultimate goal is to win - always remembering what they have learned along the way, and always keeping in mind that they will never play the same way twice. Players must keep an open mind to different methodologies, and focus on the goal of developing quality software in a short cycle time. Based on a decade's work and research, and interviews with software project teams, this book presents sound advice for bringing difficult projects to successful conclusion with a minimum of stress. |
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Página 77
... cost . Over the course of the project , the lost - opportunity cost is far greater than the cost of walking upstairs . I hope you palpably feel the project's development costs rising in the following six situations : 1. Kim and Pat pair ...
... cost . Over the course of the project , the lost - opportunity cost is far greater than the cost of walking upstairs . I hope you palpably feel the project's development costs rising in the following six situations : 1. Kim and Pat pair ...
Página 81
... cost to the project . The erg - seconds formula accounts for these changes well . Of course , the formula does not account for wasted energy , such as jump- ing up and down while talking on the phone or walking around the building the ...
... cost to the project . The erg - seconds formula accounts for these changes well . Of course , the formula does not account for wasted energy , such as jump- ing up and down while talking on the phone or walking around the building the ...
Página 232
... costs by mak- ing modifications of an existing program text , rather than by writing an entirely new program . The expectation that program modifi- cations at low cost ought to be possible is one that calls for closer analysis . First ...
... costs by mak- ing modifications of an existing program text , rather than by writing an entirely new program . The expectation that program modifi- cations at low cost ought to be possible is one that calls for closer analysis . First ...
Conteúdo
THE PROBLEM WITH PARSING EXPERIENCE | 3 |
THREE LEVELS OF LISTENING | 14 |
A COOPERATIVE GAME OF INVENTION AND COMMUNICATION | 21 |
Direitos autorais | |
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activity Adaptive Software Development Agile Software Development Alistair Cockburn apply behavior Cockburn cooperative game cost create Crystal Clear Crystal Orange culture deliver described diagrams discussion documentation effective example experience Extreme Programming feedback Figure game of invention goal grammers gramming Highsmith ideas increment information radiators interview invention and communication iteration Jim Highsmith Kent Beck language-games look ment meth methodol methodology design notice Object-Oriented odology osmotic communication pair programming person Personal Software Process practice principle problem project manager project team question reflection workshop regression tests requirements role situation skills Smalltalk Smalltalk programmers software development someone sponsors story strategy success sweet spot tacit knowledge team members techniques testers Theory Building View things Thoughtworks tion understanding user interface user stories whiteboard write