Agile Software DevelopmentAddison-Wesley, 2002 - 278 páginas Written for developers and project managers, this book compares software development to a game. Team members play the game knowing that the ultimate goal is to win - always remembering what they have learned along the way, and always keeping in mind that they will never play the same way twice. Players must keep an open mind to different methodologies, and focus on the goal of developing quality software in a short cycle time. Based on a decade's work and research, and interviews with software project teams, this book presents sound advice for bringing difficult projects to successful conclusion with a minimum of stress. |
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Página 58
... Smalltalk program was a direct- manipulation editor for sequence charts . Not yet knowing Smalltalk , I copied the TalkingParrot example from the Smalltalk tutorial and then changed every line in the program until I got my editor ...
... Smalltalk program was a direct- manipulation editor for sequence charts . Not yet knowing Smalltalk , I copied the TalkingParrot example from the Smalltalk tutorial and then changed every line in the program until I got my editor ...
Página 156
... Smalltalk programmers , five testers , and one relational database designer ( DBA ) , all of them good at their jobs ... Smalltalk programmers . They have a huge amount of excess capacity compared with the DBA . Smalltalker ...
... Smalltalk programmers , five testers , and one relational database designer ( DBA ) , all of them good at their jobs ... Smalltalk programmers . They have a huge amount of excess capacity compared with the DBA . Smalltalker ...
Página 158
... Smalltalk programmers , four COBOL programmers , and two DBAs . The Smalltalk programmers could revise their designs faster than any of the others . The two DBAs were overloaded , as in the example story . We arranged for the ...
... Smalltalk programmers , four COBOL programmers , and two DBAs . The Smalltalk programmers could revise their designs faster than any of the others . The two DBAs were overloaded , as in the example story . We arranged for the ...
Conteúdo
THE PROBLEM WITH PARSING EXPERIENCE | 3 |
THREE LEVELS OF LISTENING | 14 |
A COOPERATIVE GAME OF INVENTION AND COMMUNICATION | 21 |
Direitos autorais | |
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activity Adaptive Software Development Agile Software Development Alistair Cockburn apply behavior Cockburn cooperative game cost create Crystal Clear Crystal Orange culture deliver described diagrams discussion documentation effective example experience Extreme Programming feedback Figure game of invention goal grammers gramming Highsmith ideas increment information radiators interview invention and communication iteration Jim Highsmith Kent Beck language-games look ment meth methodol methodology design notice Object-Oriented odology osmotic communication pair programming person Personal Software Process practice principle problem project manager project team question reflection workshop regression tests requirements role situation skills Smalltalk Smalltalk programmers software development someone sponsors story strategy success sweet spot tacit knowledge team members techniques testers Theory Building View things Thoughtworks tion understanding user interface user stories whiteboard write