CyberSociety: computer-mediated communication and community
Sage Publications, 1995 - 241 páginas
The culture of computer and network- mediated communication is growing both in size and sophistication. Cyberspace is the new frontier where new worlds, meanings and values are developed. CyberSociety focuses on the construction, maintenance and mediation of community in electronic networks and computer-mediated communication. Leading scholars representing the range of disciplines involved in the study of cyberculture lay out the definitions, boundaries and approaches to the field, as they focus on the social relations that computer-mediated communication engenders.
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actions allows anonymity authority authorship behavior Cambridge characters CMDs Communication Research computer game computer networks computer-mediated communication Concordia construction conventional create cues cultural CyberSociety cyberspace discourse discussion e-mail electronic mail emoticons environment existence experience external world Fabrikant Fabrikant's face-to-face fiction flame gender global Hobbes human identity imagination individual interaction Internet Internet Relay Chat interpersonal issues Kiesler kill file LambdaMOO language Leviathan means medium messages MUD systems MUD users Myers narrative netiquette newsgroups newsreaders Nintendo norms on-line one's participants physical play players possible posters potential Press programs questions readers Reid relationships reputation Rheingold role sense SimCity simulation soap opera social relations Software Toys space spatial subscribers temporal structure tenure textual tion University University of Tulsa Usenet USENET newsgroups Usenet postings Usenet users Valery Fabrikant virtual community virtual reality virtual world women writes