Hoyle's Games: Improved and Enlarged by New and Practical Treatises, with the Mathematical Analysis of the Chances of the Most Fashionable Games of the Day ; Forming an Easy and Scientific Guide to the Gaming Table and the Most Popular Sports of the FieldLongman, 1853 - 492 Seiten |
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Seite 68
... sequence , or three follow- ing cards of the same suit , like tierce at piquet : and the last , the point , being the greatest number of pips on two or three cards of a suit in any one hand . As to all these parts , the higher 68 ...
... sequence , or three follow- ing cards of the same suit , like tierce at piquet : and the last , the point , being the greatest number of pips on two or three cards of a suit in any one hand . As to all these parts , the higher 68 ...
Seite 69
... sequence , the game is decided by the point . Whenever the banker does not gain the pool , he is to pay a counter to the player who obtains it , and if the banker possess tricon , a sequence , or point , and do not win the pool ...
... sequence , the game is decided by the point . Whenever the banker does not gain the pool , he is to pay a counter to the player who obtains it , and if the banker possess tricon , a sequence , or point , and do not win the pool ...
Seite 70
... sequences , or points , and should the three cards turned up be such as the dealer approves of , he may , previous to looking at the hand dealt to himself , take them up in lieu of his own ; but then he must abide by the same , and ...
... sequences , or points , and should the three cards turned up be such as the dealer approves of , he may , previous to looking at the hand dealt to himself , take them up in lieu of his own ; but then he must abide by the same , and ...
Seite 91
... strong in them . 4. Lead a trump , if you have four or five , and a good hand besides . 5. Sequences are eligible leads , of which play the highest card . 6. Follow your partner's lead , not your ad- versary's WHIST . 91.
... strong in them . 4. Lead a trump , if you have four or five , and a good hand besides . 5. Sequences are eligible leads , of which play the highest card . 6. Follow your partner's lead , not your ad- versary's WHIST . 91.
Seite 93
... sequence of king , queen , and knave , or queen , knave , and ten , they are sure leads , and gain the tenace to yourself or partner in other suits . Begin with the highest of a sequence , unless you have five in number : in that case ...
... sequence of king , queen , and knave , or queen , knave , and ten , they are sure leads , and gain the tenace to yourself or partner in other suits . Begin with the highest of a sequence , unless you have five in number : in that case ...
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Häufige Begriffe und Wortgruppen
adver adversary's ball back-game basto battle bishop takes bishop's fourth square bishop's second square bishop's third square black king carambole chance cocks coup cribbage deal dealer deuce discard eight elder-hand four gain gives check hand hazard hold honour king's bishop's pawn king's knight's pawn king's pawn king's rook's pawn king's second square knave knight's fourth square last player loses manille matadores nine odd trick odds partner party pawn one move pawn one step pawn retakes pawn takes pawn two steps person pieces play a small play the king points queen's bishop's pawn Queen's Gambit queen's pawn queen's rook quinola reckoned red ball reversis right-hand adversary rook takes score sequence seven small card small clubs small diamonds small hearts Spadille stake striker stroke strong in trumps strong suit Suppose takes the knight takes the pawn three small trumps throw tricks turned white ball white king's win the game younger-hand