Hoyle's Games, Improved and Enlarged by New and Practical Treatises: With the Mathematical Analysis of the Chances of the Most Fashionable Games of the Day : Forming an Easy and Scientific Guide to the Gaming Table and the Most Popular Sports of the FieldLongman and Company, 1847 - 492 Seiten |
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Seite 88
... honours . 23 to 1 nearly , that the eldest hands have not the four honours . 8 to 1 nearly , that neither one side nor the other have the four honours . 13 to 7 nearly , that the two dealers do not reckon honours . 20 to 7 nearly , that ...
... honours . 23 to 1 nearly , that the eldest hands have not the four honours . 8 to 1 nearly , that neither one side nor the other have the four honours . 13 to 7 nearly , that the two dealers do not reckon honours . 20 to 7 nearly , that ...
Seite 91
... honours , they count four points . Ten points make the game . TWENTY - FOUR SHORT RULES FOR LEARNERS . 1. ALWAYS lead from your strong suit , and be cautious of changing suits . 2. Lead through an honour when you have a good hand . 3 ...
... honours , they count four points . Ten points make the game . TWENTY - FOUR SHORT RULES FOR LEARNERS . 1. ALWAYS lead from your strong suit , and be cautious of changing suits . 2. Lead through an honour when you have a good hand . 3 ...
Seite 92
... up as long as you conveniently can . 23. Should your antagonists be 8 , and you have no honour , play your best trump . 24. Always consider your score , and play your hand accordingly . METHODS OF SCORING AT WHIST . One . Two . 92 WHIST .
... up as long as you conveniently can . 23. Should your antagonists be 8 , and you have no honour , play your best trump . 24. Always consider your score , and play your hand accordingly . METHODS OF SCORING AT WHIST . One . Two . 92 WHIST .
Seite 95
... honour and three trumps . 9. Should you be nine of the game , and very strong in trumps , if your partner have a chance of trumping any of your adversary's suits ; do not trump out , but give him an opportunity of trumping those suits ...
... honour and three trumps . 9. Should you be nine of the game , and very strong in trumps , if your partner have a chance of trumping any of your adversary's suits ; do not trump out , but give him an opportunity of trumping those suits ...
Seite 96
... honour is turned up against you ; in that case , if you play through the honour , begin with the ten , which obliges the adversary either to play his honour to disadvan- tage , or leaves it in your partner's option , whether he will ...
... honour is turned up against you ; in that case , if you play through the honour , begin with the ten , which obliges the adversary either to play his honour to disadvan- tage , or leaves it in your partner's option , whether he will ...
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Andere Ausgaben - Alle anzeigen
Häufige Begriffe und Wortgruppen
adver adversary's ball back-game basto bishop takes bishop's fourth square bishop's second square bishop's third square black king carambole chance cocks coup cribbage deal dealer dealt dice discard doublets eight elder-hand four gain gives check hand hazard hold honour king's bishop's pawn king's knight's pawn king's pawn king's rook's pawn king's second square knave last player loses manille matadores nine odd trick odds partner party pawn one move pawn one step pawn retakes pawn takes pawn two steps person pieces play a small play the king points punter queen's bishop's pawn Queen's Gambit queen's pawn queen's rook quinola reckoned red ball reversis right-hand adversary rook takes score sequence seven small card small clubs small diamonds small hearts Spadille stake striker stroke strong in trumps strong suit Suppose takes the knight takes the pawn three small trumps throw tricks turned white ball white king's win the game younger-hand
Beliebte Passagen
Seite 465 - In naming or entering for any race where there shall be any particular conditions required as a qualification to start, it shall be sufficient if the horse were qualified at the expiration of the time allowed for naming or entering, and he shall not be disqualified by anything which may happen after the expiration of that time, unless so specified in the article...
Seite 465 - Owner, or in which he shall have a share, running in the same race, is disqualified for winning the race, whether such jostle or cross happened by the swerving of the horse, or by the foul and careless riding of the Jockey, or otherwise...
Seite 427 - When there shall be less than five players on a side, neither byes nor over-throws shall be allowed, nor shall the striker be caught out behind the wicket, nor stumped out.
Seite 424 - Or, if in running the wicket be struck down by a throw, or by the hand or arm (with ball in hand), before his bat (in hand) or some part of his person be grounded over the popping crease. But if both the bails be off, a stump must be struck out of the ground.
Seite 423 - No Ball" or a " Wide Ball," the striker shall be allowed as many runs as he can get, and he shall not be put out except by running out. In the event of no run being obtained by any other means, then one run shall be added to the score of " No Balls" or " Wide Balls, " as the case may be. All runs obtained for " Wide Balls
Seite 424 - Or, if with any part of his person he stop the ball, which, in the opinion of the umpire at the bowler's wicket, shall have been pitched in a straight line from it to the striker's wicket, and would have hit it.
Seite 465 - ... without so doing, the prize shall be withheld for a period to be fixed upon by the Stewards, at the expiration of which^ time, if the qualification be not proved to the satisfaction of the Stewards, he shall not be entitled to the prize, though his horse shall have come in first ; but it shall be given to the owner of the second horse. When the qualification of a horse is objected to after that time, the person making the objection must prove the disqualification.
Seite 222 - ... which is, in effect, losing those men by not having them in play. Besides, by crowding your game, you are often gammoned...
Seite 73 - ... cards dealt from a whole pack, either first three and then two, or by one at A time. Several persons may play together, but the greatest number can be admitted when with three cards only.
Seite 259 - ... or toy shops. The eight of diamonds must first be taken from the pack, and after settling the deal, shuffling, &c. the dealer dresses the board by putting fish, counters or other stakes one each to ace, king, queen, knave, and game ; two to matrimony, two to intrigue, and six to the nine of diamonds, stiled Pope.