Agile Software DevelopmentAddison-Wesley, 2002 - 278 páginas Written for developers and project managers, this book compares software development to a game. Team members play the game knowing that the ultimate goal is to win - always remembering what they have learned along the way, and always keeping in mind that they will never play the same way twice. Players must keep an open mind to different methodologies, and focus on the goal of developing quality software in a short cycle time. Based on a decade's work and research, and interviews with software project teams, this book presents sound advice for bringing difficult projects to successful conclusion with a minimum of stress. |
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Página 18
... understanding of the art can be based . " The point of Shu is that a sound technical foundation can be built most efficiently by following only a single route to that goal . Mixing in other schools , prior to an understand- ing of what ...
... understanding of the art can be based . " The point of Shu is that a sound technical foundation can be built most efficiently by following only a single route to that goal . Mixing in other schools , prior to an understand- ing of what ...
Página 38
... understanding of your problem changes over time and how that changes your understanding of the solution you are building Look around your project , viewing it as a resource - limited cooperative game of invention and communication . Ask ...
... understanding of your problem changes over time and how that changes your understanding of the solution you are building Look around your project , viewing it as a resource - limited cooperative game of invention and communication . Ask ...
Página 248
... understanding how the knife is used or what counts as good layout . For this reason we had to have access to more than what can be stated as explicit propo- sitional knowledge . We could only achieve this understanding by participat ...
... understanding how the knife is used or what counts as good layout . For this reason we had to have access to more than what can be stated as explicit propo- sitional knowledge . We could only achieve this understanding by participat ...
Conteúdo
THE PROBLEM WITH PARSING EXPERIENCE | 3 |
THREE LEVELS OF LISTENING | 14 |
So What Do I Do Tomorrow? | 19 |
Direitos autorais | |
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Termos e frases comuns
Adaptive Software Development Addison-Wesley agile methodology Agile Software Development apply artifacts behavior Cockburn cooperative game cost create Crystal Clear Crystal Orange culture deliver described diagrams discussion documentation effective example experience Extreme Programming feedback Figure game of invention goal grammers gramming Highsmith ideas increment information radiators interview iteration Jim Highsmith Kent Beck language-games look meeting ment meth method methodol methodology design Object-Oriented odology pair programming person Personal Software Process practice principle problem project manager project team question reflection workshop regression tests requirements role situation skills Smalltalk Smalltalk programmers software development someone sponsors story strategy structure successful sweet spot tacit knowledge team lead team members techniques testers tests Theory Building View things Thoughtworks tion understanding unit tests user interface user stories whiteboard write