Agile Software DevelopmentAddison-Wesley, 2002 - 278 páginas Written for developers and project managers, this book compares software development to a game. Team members play the game knowing that the ultimate goal is to win - always remembering what they have learned along the way, and always keeping in mind that they will never play the same way twice. Players must keep an open mind to different methodologies, and focus on the goal of developing quality software in a short cycle time. Based on a decade's work and research, and interviews with software project teams, this book presents sound advice for bringing difficult projects to successful conclusion with a minimum of stress. |
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Página 36
... sponsors did not pay proper attention to the economic side of system development , and they lost the game . JUST NEVER DOCUMENTATION The sponsors of the Chrysler Comprehen- sive Compensation project eventually halted funding for the ...
... sponsors did not pay proper attention to the economic side of system development , and they lost the game . JUST NEVER DOCUMENTATION The sponsors of the Chrysler Comprehen- sive Compensation project eventually halted funding for the ...
Página 171
... sponsors , the purpose of the methodology may be to allow the contractors to show their sponsors what they have been doing . In the methodology my colleague was being taught , a key element was to pro- duce something visible every ...
... sponsors , the purpose of the methodology may be to allow the contractors to show their sponsors what they have been doing . In the methodology my colleague was being taught , a key element was to pro- duce something visible every ...
Página 188
... sponsors had felt isolated . The sponsors of my project , on the other hand , had been very happy with the communications . The theme was different in another com- pany . Here is what one interviewee told me : THE CULTURAL GAP THEME ...
... sponsors had felt isolated . The sponsors of my project , on the other hand , had been very happy with the communications . The theme was different in another com- pany . Here is what one interviewee told me : THE CULTURAL GAP THEME ...
Conteúdo
THE PROBLEM WITH PARSING EXPERIENCE | 3 |
THREE LEVELS OF LISTENING | 14 |
So What Do I Do Tomorrow? | 19 |
Direitos autorais | |
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Adaptive Software Development Addison-Wesley agile methodology Agile Software Development apply artifacts behavior Cockburn cooperative game cost create Crystal Clear Crystal Orange culture deliver described diagrams discussion documentation effective example experience Extreme Programming feedback Figure game of invention goal grammers gramming Highsmith ideas increment information radiators interview iteration Jim Highsmith Kent Beck language-games look meeting ment meth method methodol methodology design Object-Oriented odology pair programming person Personal Software Process practice principle problem project manager project team question reflection workshop regression tests requirements role situation skills Smalltalk Smalltalk programmers software development someone sponsors story strategy structure successful sweet spot tacit knowledge team lead team members techniques testers tests Theory Building View things Thoughtworks tion understanding unit tests user interface user stories whiteboard write