Agile Software DevelopmentAddison-Wesley, 2002 - 278 páginas Written for developers and project managers, this book compares software development to a game. Team members play the game knowing that the ultimate goal is to win - always remembering what they have learned along the way, and always keeping in mind that they will never play the same way twice. Players must keep an open mind to different methodologies, and focus on the goal of developing quality software in a short cycle time. Based on a decade's work and research, and interviews with software project teams, this book presents sound advice for bringing difficult projects to successful conclusion with a minimum of stress. |
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Página 61
... skills , who taught the novice programmers basic OO design skills . On the third project , we were luckier . The person was spectacularly good at defining requirements , where his careful thinking and attention to detail paid off . In ...
... skills , who taught the novice programmers basic OO design skills . On the third project , we were luckier . The person was spectacularly good at defining requirements , where his careful thinking and attention to detail paid off . In ...
Página 117
Alistair Cockburn. Skills . The skills needed for the roles . The " personal prowess " of a person in a role is a product of his training and talent . Programmers attend classes to learn object - oriented , Java programming and unit ...
Alistair Cockburn. Skills . The skills needed for the roles . The " personal prowess " of a person in a role is a product of his training and talent . Programmers attend classes to learn object - oriented , Java programming and unit ...
Página 249
... skill in interplay with design skill may be a hindrance to really revolutionary designs . The development of radically new designs might require leveraging other skills and involving other potential users . Few designs , how- ever , are ...
... skill in interplay with design skill may be a hindrance to really revolutionary designs . The development of radically new designs might require leveraging other skills and involving other potential users . Few designs , how- ever , are ...
Conteúdo
THE PROBLEM WITH PARSING EXPERIENCE | 3 |
THREE LEVELS OF LISTENING | 14 |
So What Do I Do Tomorrow? | 19 |
Direitos autorais | |
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Adaptive Software Development Addison-Wesley agile methodology Agile Software Development apply artifacts behavior Cockburn cooperative game cost create Crystal Clear Crystal Orange culture deliver described diagrams discussion documentation effective example experience Extreme Programming feedback Figure game of invention goal grammers gramming Highsmith ideas increment information radiators interview iteration Jim Highsmith Kent Beck language-games look meeting ment meth method methodol methodology design Object-Oriented odology pair programming person Personal Software Process practice principle problem project manager project team question reflection workshop regression tests requirements role situation skills Smalltalk Smalltalk programmers software development someone sponsors story strategy structure successful sweet spot tacit knowledge team lead team members techniques testers tests Theory Building View things Thoughtworks tion understanding unit tests user interface user stories whiteboard write