Agile Software DevelopmentAddison-Wesley, 2002 - 278 páginas Written for developers and project managers, this book compares software development to a game. Team members play the game knowing that the ultimate goal is to win - always remembering what they have learned along the way, and always keeping in mind that they will never play the same way twice. Players must keep an open mind to different methodologies, and focus on the goal of developing quality software in a short cycle time. Based on a decade's work and research, and interviews with software project teams, this book presents sound advice for bringing difficult projects to successful conclusion with a minimum of stress. |
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Página 11
... situation with the sales clerk Compar- ing the situation at the current moment with that one , you detect commonality and transfer yesterday's emotional state to today's situation . You get my intended meaning , because we share a ...
... situation with the sales clerk Compar- ing the situation at the current moment with that one , you detect commonality and transfer yesterday's emotional state to today's situation . You get my intended meaning , because we share a ...
Página 103
... situation , neither group is really sure what the correct thing is to build next . The programmers escape the pres- sure of the situation by shifting the bur- den over to the customers ( which they are allowed to do ) . The customers ...
... situation , neither group is really sure what the correct thing is to build next . The programmers escape the pres- sure of the situation by shifting the bur- den over to the customers ( which they are allowed to do ) . The customers ...
Página 218
... situation . Hanging onto an outdated plan is not useful . REFLECTING ON THE MANIFESTO The need for different ways of working in different situations is not in the manifesto , but Jim Highsmith and I like to keep the point always in mind ...
... situation . Hanging onto an outdated plan is not useful . REFLECTING ON THE MANIFESTO The need for different ways of working in different situations is not in the manifesto , but Jim Highsmith and I like to keep the point always in mind ...
Conteúdo
THE PROBLEM WITH PARSING EXPERIENCE | 3 |
THREE LEVELS OF LISTENING | 14 |
So What Do I Do Tomorrow? | 19 |
Direitos autorais | |
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Termos e frases comuns
Adaptive Software Development Addison-Wesley agile methodology Agile Software Development apply artifacts behavior Cockburn cooperative game cost create Crystal Clear Crystal Orange culture deliver described diagrams discussion documentation effective example experience Extreme Programming feedback Figure game of invention goal grammers gramming Highsmith ideas increment information radiators interview iteration Jim Highsmith Kent Beck language-games look meeting ment meth method methodol methodology design Object-Oriented odology pair programming person Personal Software Process practice principle problem project manager project team question reflection workshop regression tests requirements role situation skills Smalltalk Smalltalk programmers software development someone sponsors story strategy structure successful sweet spot tacit knowledge team lead team members techniques testers tests Theory Building View things Thoughtworks tion understanding unit tests user interface user stories whiteboard write