Trigger Happy: Videogames and the Entertainment Revolution
Arcade Publishing, 2004 - 248 páginas
The Edge calls "Trigger Happy" a "seminal piece of work". For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.
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LibraryThing ReviewComentário do usuário - PaulBaldowski - LibraryThing
Trigger Happy's Limit mechanic makes for an interesting conceit in providing a unified core. Whether fighting with guns, pulling political strings, or intimidating with cutting words, zero Limit will ... Ler resenha completa
Trigger happy: videogames and the entertainment revolutionComentário do usuário - Not Available - Book Verdict
Who can resist the allure of a well-crafted video game experience? Certainly not the millions of people who awaited the American release of Playstation 2 (on October 26, 2000) and the hordes of PC ... Ler resenha completa