Trigger Happy: Videogames and the Entertainment Revolution

Capa
Arcade Publishing, 2004 - 248 páginas
The Edge calls "Trigger Happy" a "seminal piece of work". For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.
 

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LibraryThing Review

Comentário do usuário  - PaulBaldowski - LibraryThing

Trigger Happy's Limit mechanic makes for an interesting conceit in providing a unified core. Whether fighting with guns, pulling political strings, or intimidating with cutting words, zero Limit will ... Ler resenha completa

Trigger happy: videogames and the entertainment revolution

Comentário do usuário  - Not Available - Book Verdict

Who can resist the allure of a well-crafted video game experience? Certainly not the millions of people who awaited the American release of Playstation 2 (on October 26, 2000) and the hordes of PC ... Ler resenha completa

Conteúdo

The Origin of Species
15
Unreal Cities
45
Electric Sheep
65
NeverEnding Stories
90
Solid Geometry
112
False Idols
137
The Player of Games
156
The Prometheus Engine
204
Afterword
232
Bibliography
239
Direitos autorais

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Sobre o autor (2004)

Poole is a journalist and writer who has contributed articles to the Guardian, the Independent, and the Times Literary Supplement and has worked as a composer for television and short films.

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