The Art of Agile Development

Capa
"O'Reilly Media, Inc.", 2008 - 409 páginas
The Art of Agile Development contains practical guidance for anyone considering or applying agile development for building valuable software. Plenty of books describe what agile development is or why it helps software projects succeed, but very few combine information for developers, managers, testers, and customers into a single package that they can apply directly.

This book provides no-nonsense advice on agile planning, development, delivery, and management taken from the authors' many years of experience with Extreme Programming (XP). You get a gestalt view of the agile development process, including comprehensive guidance for non-technical readers and hands-on technical practices for developers and testers.

The Art of Agile Development gives you clear answers to questions such as:
  • How can we adopt agile development?
  • Do we really need to pair program?
  • What metrics should we report?
  • What if I can't get my customer to participate?
  • How much documentation should we write?
  • When do we design and architect?
  • As a non-developer, how should I work with my agile team?
  • Where is my product roadmap?
  • How does QA fit in?
The book teaches you how to adopt XP practices, describes each practice in detail, then discusses principles that will allow you to modify XP and create your own agile method. In particular, this book tackles the difficult aspects of agile development: the need for cooperation and trust among team members.

Whether you're currently part of an agile team, working with an agile team, or interested in agile development, this book provides the practical tips you need to start practicing agile development. As your experience grows, the book will grow with you, providing exercises and information that will teach you first to understand the rules of agile development, break them, and ultimately abandon rules altogether as you master the art of agile development.

"Jim Shore and Shane Warden expertly explain the practices and benefits of Extreme Programming. They offer advice from their real-world experiences in leading teams. They answer questions about the practices and show contraindications - ways that a practice may be mis-applied. They offer alternatives you can try if there are impediments to applying a practice, such as the lack of an on-site customer.

--Ken Pugh, Author of Jolt Award Winner, Prefactoring

"I will leave a copy of this book with every team I visit."

--Brian Marick, Exampler Consulting
 

Conteúdo

Part II Practicing XP
71
Part III Mastering Agility
355
References
397

Outras edições - Ver todos

Termos e frases comuns

Sobre o autor (2008)

James Shore has been leading teams in Agile development since 1999. A team member on that first project introduced him Ward Cunningham's wiki, where they were talking about a crazy idea called Extreme Programming. Despite the ridiculous name, James tried Extreme Programming on his next project and discovered that it worked far better than it sounded. James has been speaking, teaching, and writing about Agile methods ever since. Today, he continues to lead Agile teams using the best ideas from Scrum, Extreme Programming, and Lean. James has contributed a large number of projects and ideas to the Agile community. He authored the first test-driven development framework for.NET web programming and coordinated the development of Ward Cunningham's Fit, the first major acceptance-testing tool. In 2005, the Agile Alliance recognized James with their highest honor, the Gordon Pask Award for Contributions to Agile Practice. James is a featured speaker at conferences around the world. He may be found online at jamesshore.com. Shane Warden manages Onyx Neon Press, an independent publisher. His areas of expertise include agile software development, language design, and virtual machines for dynamic languages. He is also a published novelist. His books include The Art of Agile Development and Masterminds of Programming.

Informações bibliográficas