Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer

Capa
Springer, 14 de jul. de 2015 - 194 páginas
Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.
 

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Conteúdo

List of Figures
Preface and Acknowledgments
A Reflection on Metaphysical Thought and
Worlds in the Age of Digital Simulation
Thinking with Virtual Worlds
Augmented Ontologies and a Challenge to Western
Virtual Bodies and
Virtual Worlds as Poetic Allegories
Cognitive
Notes
Bibliography
Index

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Sobre o autor (2015)

Stefano Gualeni is a philosopher and videogame designer. He released his first commercial video game at the age of sixteen and gained a Ph.D. in Philosophy from the Erasmus University of Rotterdam. Gualeni lectures and researches in game design, game studies, and the philosophy of technology at the Institute of Digital Games, University of Malta.

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