"Reality by Consensus": An Analysis of the Metapragmatic and Therapeutic Dimensions of Vampiric Live Action Role-playingIndiana University, 1998 - 228 páginas |
Termos e frases comuns
ability adult aesthetic allegorical Anne Rice behavior blood Bloomington Camarilla Brother Bishop Morgan Cast members catharsis and insight challenges character's Chronicle conflicts create creativity dimension discussed drama Dungeons & Dragons emotional enactment enactment-based evil existence experience explore fantasy fictional fieldwork folklore folklorists formal game master game world gamemaster gamers goals Gygax Huizinga human identity in-character interaction Indiana individual involved LARP live action role-playing manipulation Masquerade event Masquerade stories merely metapragmatic management milieu mimetic Mind's Eye Theatre moral Moreno myth mythic narrative non-player characters one's participants patient play world play-ground player character playing game plot potential problems psychological real world real-life reality recontextualized regarding Rein Hagen represent responsibility ritual role role-playing games rules situations social interaction sort spatial spontaneity Stevenson Storyteller or Narrator Storytellers and Narrators symbolic tabletop tabletop role-playing game therapist therapy traits vampire werewolf White Wolf World of Darkness