Computer Graphics for Java ProgrammersWiley, 27 de fev. de 2007 - 396 páginas The book covers elementary concepts, from how to produce simple graphical objects using logical coordinates to producing filled regions. The book reinforces concepts with useful and simple examples, then progresses to applied geometry (vectors, polygons) and then onto how to perform rotations and other transformations of graphical objects. In a logical progression of ideas, the reader is introduced to some of the classic graphics algorithms and finally to chapters which cover particular effects such as perspective drawings and hidden-face and hidden-line elimination. The book also provides a host of ready-to-run programs and worked examples to illuminate general principles and geometric techniques for the creation of both 2D and 3D graphical objects. |
Termos e frases comuns
algorithm angle applies argument array bottom Canvas Chapter circle clicking color compute contains coordinates cube curve defined determine Dimension direction discussed displayed distance double draw drawn edges elements equal Equation example Exercise expression extends face factor Figure float four Frame given Graphics g horizontal import integer intersection Java length lies line segment logical matrix maxX maxY method mouse numbers object obtain origin output paint pixels plane Point2D polygon positive public void rectangle referred result rotation screen Section shown in Figure shows side simply specified square static String transformation Tria triangle ABC variable vector vertex vertex numbers vertices visible write