| App Savvy by Ken Yarmosh - 2010 - 352 pages |
| App Store Fame and Fortune With Public Relations by Dave Struzzi, Cara Van Miriah - 2012 - 207 pages |
| AppleScript: A Beginner's Guide by Guy Hart-Davis - 2010 - 448 pages |
| Beginning IOS 5 Development by David Mark, Jack Nutting, Jeff LaMarche - 2011 - 752 pages |
| Beginning iOS 5 Development by David Mark, Jack Nutting, Jeff LaMarche - 2011 - 752 pages |
| Beginning IOS 5 Games Development by Lucas Jordan - 2011 - 344 pages |
| Beginning iOS 6 Development by David Mark, Jack Nutting, Jeff LaMarche, Fredrik Olsson - 2012 - 800 pages |
| Beginning iOS Apps with Facebook and Twitter APIs by Chris Dannen, Christopher White - 2011 - 320 pages |
| Beginning iOS Game Development by Patrick Alessi - 2011 - 408 pages |
| Beginning iOS Game Development by Patrick Alessi - 2011 - 408 pages |
| Beginning IOS Storyboarding by Rory Lewis, Yulia McCarthy, Stephen M. Moraco - 2012 - 644 pages |
| Beginning iOS Storyboarding by Rory Lewis, Yulia McCarthy, Stephen M. Moraco - 2012 - 644 pages |
| Beginning IPad Development for IPhone Developers by Jack Nutting, Dave Wooldridge, David Mark - 2010 - 272 pages |
| Beginning iPad Development for iPhone Developers by Jack Nutting, David Mark, Dave Wooldridge - 2010 - 272 pages |
| Beginning iPhone 3 Development by David Mark, Jeff LaMarche - 2009 - 584 pages |
| Beginning IPhone 4 Development by David Mark, Jack Nutting, Jeff LaMarche - 2011 - 676 pages |
| Beginning IPhone Development by Dave Mark, Jeff LaMarche - 2008 - 508 pages |
| Beginning iPhone Development by Jeff LaMarche, Dave Mark - 2008 - 536 pages |
| Beginning IPhone Games Development by Peter Bakhirev, PJ Cabrera, Ian Marsh, Ben Smith, Eric Wing, Scott Penberthy - 2010 - 706 pages |
| Building Applications for the Mac App Store by Wei-Meng Lee - 2011 - 28 pages |
| Building IPhone OS Accessories by Ken Maskrey - 2010 - 313 pages |
| Building iPhone OS Accessories by Ken Maskrey - 2010 - 328 pages |
| Concurrent Programming in Mac OS X and iOS by Vandad Nahavandipoor - 2011 - 60 pages |
| Core Objective-C in 24 Hours by Keith Lee - 2011 |
| Creating Games with Cocos2d for Iphone 2 by Paul Jeremy Nygard - 2013 - 388 pages |
| Creating iOS 5 Apps by Rich Warren - 2011 - 560 pages |
| Data-driven iOS Apps for iPad and iPhone with FileMaker Pro, Bento by FileMaker, and FileMaker Go by Jesse Feiler - 2011 - 432 pages |
| Designing the iPhone User Experience by Suzanne Ginsburg - 2010 - 336 pages |
| Developing Enterprise IOS Applications by James Turner - 2011 - 112 pages |
| Developing Enterprise iOS Applications by James Turner - 2011 - 116 pages |
| Developing Hybrid Applications for the iPhone by Lee S. Barney - 2009 - 216 pages |
| Dive Into iOS6 by Paul Deitel, Harvey Deitel, Abbey Deitel - 2012 - 211 pages |
| Foundation iPhone App Development by Nick Kuh - 2012 - 350 pages |
| Graphics and Animation on iOS by Vandad Nahavandipoor - 2011 - 84 pages |
| Head First IPhone and IPad Development by Dan Pilone, Tracey Pilone - 2011 - 634 pages |
| How to Make Money Marketing Your iPad & iPhone Apps by Jeffrey Hughes - 2010 - 21 pages |
| HTML5 for IOS and Android: A Beginner's Guide by Robin Nixon - 2011 - 480 pages |
| iAd Production Beginner’s Guide by Ben Collier - 2012 - 340 pages |
| Instant New iPad Features in iOS 6 How-to by Renee J. Valdez - 2013 - 75 pages |
| iOS 5 Core Frameworks by Shawn Welch - 2011 - 336 pages |
| iOS 5 Essentials by Steven F. Daniel - 2012 - 252 pages |
| iOS 5 Programming Cookbook by Vandad Nahavandipoor - 2012 - 876 pages |
| IOS 5 Programming Cookbook by Vandad Nahavandipoor - 2012 - 872 pages |
| iOS 6 Programming Cookbook by Vandad Nahavandipoor - 2012 - 976 pages |
| IOS 6 Programming Cookbook by Vandad Nahavandipoor - 2012 - 955 pages |
| iOS 6 Recipes by Shawn Grimes, Colin Francis, Hans-Eric Grönlund - 2012 - 650 pages |
| iOS App Development Portable Genius by Richard Wentk - 2012 - 413 pages |
| IOS App Development Portable Genius by Richard Wentk - 2012 - 413 pages |
| iOS App Development Portable Genius by Richard Wentk - 2012 - 432 pages |
| IOS Cloud Development For Dummies by Neal Goldstein - 2012 - 460 pages |
| iOS SDK Programming A Beginners Guide by James Brannan - 2011 - 544 pages |
| iOS Wow Factor by Tim Wood - 2011 - 144 pages |
| IPad Application Sketch Book by Dean Kaplan - 2010 - 160 pages |
| iPad in the Enterprise by Nathan Clevenger - 2011 - 384 pages |
| iPad in the Enterprise by Nathan Clevenger - 2011 - 384 pages |
| IPhone Advanced Projects by Joachim Bondo, Dave Mark, Dylan Bruzenak, Steve Finkelstein, Owen Goss, Tom Harrington - 2009 - 392 pages |
| iPhone and iPad App 24-Hour Trainer by Abhishek Mishra, Gene Backlin - 2012 - 408 pages |
| iPhone and iPad App 24-Hour Trainer by Abhishek Mishra, Gene Backlin - 2012 - 408 pages |
| iPhone and iPad Apps for Absolute Beginners by Rory Lewis - 2010 - 336 pages |
| IPhone and IPad Apps for Absolute Beginners by Rory Lewis - 2010 - 317 pages |
| iPhone and iPad Apps for Absolute Beginners, iOS 5 Edition by Rory Lewis - 2012 - 552 pages |
| iPhone and iPad Apps Marketing by Jeffrey Hughes - 2011 |
| iPhone and iPad Apps Marketing by Jeffrey Hughes - 2010 - 312 pages |
| IPhone Application Development For Dummies by Neal Goldstein - 2012 - 450 pages |
| iPhone Application Development For Dummies by Neal Goldstein - 2012 - 408 pages |
| iPhone Application Development For Dummies by Neal Goldstein - 2012 - 408 pages |
| iPhone Application Development for iOS 4 by Duncan Campbell - 2010 - 504 pages |
| IPhone Application Sketch Book by Dean Kaplan - 2009 - 160 pages |
| iPhone Cool Projects by Wolfgang Ante, Gary Bennett, Benjamin Jackson, Neil Mix, Steven Peterson, Matthew Rosenfeld, Michael Ash - 2009 - 240 pages |
| iPhone Design Award-Winning Projects by Chris Dannen - 2010 - 216 pages |
| iPhone OS Development by Richard Wentk - 2011 - 320 pages |
| iPhone OS Development by Richard Wentk - 2010 - 336 pages |
| iPhone OS Development by Richard Wentk - 2010 - 336 pages |
| iPhone Programming by Aaron Hillegass, Joe Conway - 2010 - 480 pages |
| IPhone User Interface Design Projects by David Barnard, Joachim Bondo, Dan Burcaw, Craig Kemper - 2009 - 252 pages |
| Learn Cocoa on the Mac by David Mark, Jack Nutting, Jeff LaMarche - 2010 - 400 pages |
| Learn HTML5 and JavaScript for iOS by Scott Preston - 2012 - 292 pages |
| Learn Objective-C on the Mac by Mark Dalrymple, Scott Knaster - 2009 - 360 pages |
| Learn Xcode Tools for Mac OS X and iPhone Development by Ian Piper - 2010 - 450 pages |
| Learn Xcode Tools for Mac OS X and iPhone Development by Ian Piper - 2010 - 450 pages |
| Learning Cocoa with Objective-C by Paris Buttfield-Addison, Jonathon Manning - 2012 - 322 pages |
| Learning Cocos2D by Rod Strougo, Ray Wenderlich - 2011 - 640 pages |
| Learning iOS Game Programming by Michael Daley - 2010 - 448 pages |
| Learning IOS Programming by Alasdair Allan - 2012 - 426 pages |
| Learning iOS Programming by Alasdair Allan - 2012 - 430 pages |
| Learning Ipad Programming by Kirby Turner, Tom Harrington - 2011 - 742 pages |
| Learning OpenGL ES for iOS by Erik M. Buck - 2012 - 352 pages |
| Learning Quartz Composer by Graham Robinson, Surya Buchwald - 2012 - 192 pages |
| Mac OS X and iOS Internals by Jonathan Levin - 2012 - 864 pages |
| Mac OS X and iOS Internals by Jonathan Levin - 2012 - 864 pages |
| MacRuby: The Definitive Guide by Matt Aimonetti - 2011 - 246 pages |
| Microsoft® Office 2008 for Mac Step by Step by Joan Lambert - 2009 - 674 pages |
| Migrating to IPhone and IPad for .NET Developers by Mark Mamone - 2011 - 316 pages |
| Migrating to iPhone and iPad for .NET Developers by Mark Mamone - 2011 - 316 pages |
| Monkey Game Development by Michael Hartlef - 2012 - 402 pages |
| More iOS 6 Development by David Mark, Jeff LaMarche, Alex Horovitz, Kevin Kim - 2012 - 600 pages |
| More iPhone 3 Development by David Mark, Jeff LaMarche - 2010 - 552 pages |
| More IPhone Cool Projects by Danton Chin, Ben Smith, Leon Palm, Claus Hoefele, Saul Mora, Ben Kazez, Scott Penberthy - 2010 - 345 pages |
| More iPhone Cool Projects by Ben Smith, Danton Chin, Leon Palm, Dave Smith, Charles Smith, Claus Hoefele, Saul Mora, Arne de Vries, Joost van de Wijgerd, Scott Penberthy, Ben Kazez - 2010 - 360 pages |
| Objective-C for Absolute Beginners by Gary Bennett, Brad Lees, Mitchell Fisher - 2010 - 292 pages |
| OS X 10.8 by Luca Accomazzi, Lucio Bragagnolo - 2012 - 240 pages |
| PhoneGap Essentials by John M. Wargo - 2012 - 384 pages |
| Pro IOS 5 Augmented Reality by Kyle Roche - 2011 - 356 pages |
| Pro iOS 5 Tools by Brandon Alexander, J. Bradford Dillon, Kevin Y. Kim - 2011 - 392 pages |
| Pro IOS 5 Tools by Brandon Alexander, Scott Penberthy, J. Bradford Dillon, Kevin Y. Kim - 2011 - 392 pages |
| Pro IOS Apps Performance Optimization by Khang Vo - 2011 - 284 pages |
| Pro iOS Geo by Giacomo Andreucci - 2013 - 300 pages |
| Pro iOS Table Views by Tim Duckett - 2012 - 340 pages |
| Pro jQuery Mobile by Brad Broulik - 2011 - 268 pages |
| Pro OpenGL ES for iOS by Mike Smithwick - 2011 - 364 pages |
| Pro OpenGL ES for IOS by Mike Smithwick - 2011 - 364 pages |
| Professional iPhone Programming with MonoTouch and .NET/C# by Wallace B. McClure, Rory Blyth, Craig Dunn, Chris Hardy, Martin Bowling - 2010 - 360 pages |
| Professional iPhone Programming with MonoTouch and .NET/C# by Wallace B. McClure, Rory Blyth, Craig Dunn, Chris Hardy, Martin Bowling - 2010 - 384 pages |
| Professional IPhone Programming with MonoTouch and .NET/C# by Wallace B. McClure, Rory Blyth, Craig Dunn, Chris Hardy, Martin Bowling - 2010 - 360 pages |
| Programmation iOS 5 pour iPhone et iPad by Thomas Sarlandie, Jean-Marc Lacoste - 2012 - 360 pages |
| Programmation iOS 6 pour iPhone et iPad by Thomas Sarlandie, Jean-Marc Lacoste - 2013 - 352 pages |
| Programming IOS 5 by Matt Neuburg - 2012 - 1011 pages |
| Programming iOS 5 by Matt Neuburg - 2012 - 1014 pages |
| Sams Teach Yourself Core Data for Mac and iOS in 24 Hours by Jesse Feiler - 2012 - 480 pages |
| Sams Teach Yourself Ios 5 by John Ray - 2011 - 800 pages |
| Sams Teach Yourself iOS 6 Application Development in 24 Hours by John Ray - 2013 - 864 pages |
| Sams Teach Yourself Xcode 4 in 24 Hours by John Ray - 2012 - 640 pages |
| Sams Teach Yourself Xcode 4 in 24 Hours by John Ray, William Ray - 2012 - 618 pages |
| Sviluppare applicazioni con iPhone SDK by Chris Adamson Bill Dudney - 2011 |
| Sviluppare applicazioni con Objective-C e Cocoa by Tim Isted - 2010 - 347 pages |
| Sviluppare applicazioni per iPad by Eric T. Freeman Daniel H. Steinberg - 2010 |
| Taking Your IPad to the Max by Erica Sadun, Michael Grothaus, Steve Sande - 2010 - 440 pages |
| The Art of the App Store by Tyson McCann - 2011 - 336 pages |
| The Art of the App Store by Tyson McCann - 2011 - 336 pages |
| The Business of iPhone and iPad App Development by Dave Wooldridge, Michael Schneider - 2011 - 480 pages |
| The Business of iPhone App Development by Dave Wooldridge, Michael Schneider - 2010 - 408 pages |
| The iOS 4 Developer's Cookbook by Erica Sadun - 2011 - 644 pages |
| The IOS 5 Developer's Cookbook by Erica Sadun - 2012 - 790 pages |
| The iOS 5 Developer's Cookbook by Erica Sadun - 2011 - 840 pages |
| The IOS 5 Developer's Cookbook by Erica Sadun - 2011 - 790 pages |
| The iOS Game Programming Collection (Collection) by Michael Daley, Rod Strougo, Ray Wenderlich - 2011 - 1065 pages |
| The Rough Guide to the IPad by Peter Buckley - 2010 - 256 pages |
| The Rough Guide to the IPad (2nd Edition) by Peter Buckley - 2011 - 256 pages |
| The Web Designer's Guide to iOS Apps by Kristofer Layon - 2010 - 288 pages |
| Writing Game Center Apps in iOS by Vandad Nahavandipoor - 2011 - 80 pages |
| Xcode 4 by Richard Wentk - 2011 - 576 pages |
| Xcode 4 by Richard Wentk - 2011 - 576 pages |
| Xcode 4 by Richard Wentk - 2011 - 576 pages |