| 3D Art Essentials by Ami Chopine - 2012 |
| 3D Art Essentials by Ami Chopine - 2011 - 274 pages |
| 3d Automotive Modeling by Andrew Gahan - 2012 |
| 3D for the Web by Carol MacGillivray, Anthony Head - 2012 - 328 pages |
| 3D for the Web by Carol MacGillivray, Anthony Head - 2012 - 328 pages |
| 3ds max 7 New Features and Production Workflow by Discreet - 2012 - 352 pages |
| 3ds Max 7 New Features and Production Workflow by Discreet - 2005 - 352 pages |
| 3ds Max 8 MAXScript Essentials by Autodesk, - 2012 - 256 pages |
| 3ds Max 8 MAXScript Essentials by Autodesk, - 2006 - 256 pages |
| 3ds Max 8 MAXScript Essentials by Autodesk, - 2006 - 256 pages |
| 3ds Max 9 Essentials by Autodesk - 2012 - 640 pages |
| 3ds Max 9 Essentials by Autodesk - 2006 - 640 pages |
| 3ds Max Design Architectural Visualization by Brian L. Smith - 2012 - 532 pages |
| 3ds Max Design Architectural Visualization by Brian L. Smith - 2012 - 560 pages |
| 3ds Max MAXScript Essentials by Autodesk, - 2012 - 312 pages |
| 3ds Max MAXScript Essentials by Swami Lama, Autodesk, - 2007 - 312 pages |
| 3ds Max MAXScript Essentials by Swami Lama, Autodesk, - 2007 - 312 pages |
| 3ds Max Modeling for Games by Andrew Gahan - 2013 - 477 pages |
| 3ds Max Modeling for Games by Andrew Gahan - 2012 - 336 pages |
| 3ds Max Modeling for Games: Volume II by Andrew Gahan - 2012 |
| A Computational Approach to Digital Chinese Painting and Calligraphy by Songhua Xu, Francis C. M. Lau, Yunhe Pan - 2009 - 363 pages |
| A Practical Guide to Graphics Reporting by Jennifer George-Palilonis - 2012 - 200 pages |
| Action Analysis for Animators by Chris Webster - 2012 - 408 pages |
| Action Analysis for Animators by Chris Webster - 2012 - 408 pages |
| After Effects Expressions by Marcus Geduld - 2012 - 448 pages |
| An Essential Introduction to Maya Character Rigging with DVD by Cheryl Cabrera - 2012 - 408 pages |
| Animated Life by Floyd Norman - 2012 - 288 pages |
| Animated Realism by Judith Kriger - 2012 - 206 pages |
| Animated Realism by Judith Kriger - 2012 - 223 pages |
| Animating with Blender by Roland Hess - 2012 - 368 pages |
| Animating with Blender by Roland Hess - 2009 - 352 pages |
| Animating with Flash 8 by Alex Michael - 2006 - 456 pages |
| Animating with Flash MX by Alex Michael - 2012 - 448 pages |
| Animating with Flash MX by Alex Michael - 2003 - 448 pages |
| Animating with Flash MX by Alex Michael - 2003 - 448 pages |
| Animating with Stop Motion Pro by Mark Sawicki - 2012 - 260 pages |
| Animating with Stop Motion Pro by Mark Sawicki - 2010 - 220 pages |
| Animation from Pencils to Pixels by Tony White - 2012 - 528 pages |
| Animation from Pencils to Pixels by Tony White - 2006 - 499 pages |
| Animation in the Home Digital Studio by Steven Subotnick - 2012 - 240 pages |
| Animation Writing and Development by Jean Ann Wright - 2012 - 360 pages |
| Animation Writing and Development by Jean Ann Wright - 2012 - 360 pages |
| Animation: The Mechanics of Motion by Chris Webster - 2012 - 256 pages |
| Animation: The Mechanics of Motion by Chris Webster - 2005 - 259 pages |
| Art and computers by Harold Cohen, Becky Cohen, Penny Nii - 1984 - 127 pages |
| Art and Computers by Harold Cohen, Becky Cohen, Penny Nii - 1984 - 127 pages |
| Art and the computer by Melvin L. Prueitt - 1984 - 246 pages |
| Art Platforms and Cultural Production on the Internet by Olga Goriunova - 2012 - 176 pages |
| Arte electrónica by Silvia Bordini - 2000 - 50 pages |
| Arte Elettronica by Silvia Bordini - 2004 - 95 pages |
| Artevideo by Maria Rosa Sossai - 2002 - 159 pages |
| Autodesk Combustion 4 Fundamentals Courseware by Autodesk, - 2012 - 520 pages |
| Avid Editing by Sam Kauffmann - 2012 - 408 pages |
| Basics Animation 03: Drawing for Animation by Paul Wells, Joanna Quinn, Les Mills - 2008 - 192 pages |
| Beyond Hollywood's grasp by Harry Waldman - 1994 - 218 pages |
| Blender Foundations by Roland Hess - 2013 - 416 pages |
| Blender Foundations by Roland Hess - 2010 - 404 pages |
| Bold Visions by Gary Tonge - 2008 - 128 pages |
| Book of imaginary media by Eric Kluitenberg - 2006 - 296 pages |
| Book of imaginary media by Eric Kluitenberg - 2006 - 296 pages |
| Building Interactive Worlds in 3D by Jean-Marc Gauthier - 2012 - 448 pages |
| Campo video - 2001 - 64 pages |
| Castello di Rivoli, Museo d'arte contemporanea - 2005 - 286 pages |
| Character Animation Fundamentals by Steve Roberts - 2012 |
| Character Animation in 3D by Steve Roberts - 2012 - 264 pages |
| Character Animation in 3D by Steve Roberts - 2004 - 245 pages |
| Character Animation: 2D Skills for Better 3D by Steve Roberts - 2012 - 304 pages |
| Character Animation: 2D Skills for Better 3D by Steve Roberts - 2007 - 304 pages |
| Character Mentor by Tom Bancroft - 2012 - 163 pages |
| Character Mentor by Tom Bancroft - 2012 - 180 pages |
| Character Modeling with Maya and ZBrush by Jason Patnode - 2012 - 408 pages |
| Character Modeling with Maya and ZBrush by Jason Patnode - 2008 - 400 pages |
| CINEMA 4D 10 Workshop by Arndt von Koenigsmarck - 2012 - 416 pages |
| Cinema 4D 11 Workshop by Arndt von Koenigsmarck - 2012 - 336 pages |
| Cinema 4D 11 Workshop by Arndt von Koenigsmarck - 2009 - 336 pages |
| Cinematic Game Secrets for Creative Directors and Producers by Rich Newman - 2012 - 248 pages |
| Comics for Film, Games, and Animation by Tyler Weaver - 2012 - 352 pages |
| Complete Guide to Anime Techniques by Hayden Scott Baron, Chris Patmore, Chi Hang Li - 2006 - 128 pages |
| Compositing Visual Effects by Steve Wright - 2012 - 264 pages |
| Computer art and animation for the TRS-80 by David L. Heiserman - 1983 - 246 pages |
| Computer graphics art work by Digital Image - 1992 - 135 pages |
| Computer graphics for television by Samuel H. Edsall - 2007 - 112 pages |
| Computers & Art by Stuart Mealing - 2002 - 159 pages |
| Computers & Art by Stuart Mealing - 1997 - 188 pages |
| Computers & Art by Stuart Mealing - 1997 - 188 pages |
| Computers and art by Stuart Mealing - 1997 - 188 pages |
| Computers in Art, Design and Animation by John Lansdown - 1989 - 305 pages |
| Context Providers by Margot Lovejoy, Christiane Paul, Victoria Vesna, Viktorija Vesna Bulajić - 2011 - 350 pages |
| Creating 3D Game Art for the iPhone with Unity by Wes McDermott - 2012 - 273 pages |
| Creating Flash Advertising by Jason Fincanon - 2012 - 256 pages |
| Creating Games with Unity and Maya by Adam Watkins - 2012 - 549 pages |
| Creative Character Design by Bryan Tillman - 2012 - 257 pages |
| Creative Character Design by Bryan Tillman - 2011 - 257 pages |
| Creative Code by John Maeda - 2004 - 239 pages |
| Creative Computer Crafts by Marcelle Costanza - 2006 - 160 pages |
| Creative Computer Tools for Artists by Jann Pollard, Jerry Little - 2001 - 144 pages |
| Criando Arte De Jogos 3d Para iPhone Com Unity by Wes McDermott - 2013 - 272 pages |
| Criando Arte De Jogos 3d Para iPhone Com Unity by Wes McDermott - 2013 - 272 pages |
| Critical Issues in Electronic Media by Simon Penny - 1995 - 298 pages |
| Cyberarts 2000 by Hane Leopoldseder, Christine Schöpf - 2000 - 270 pages |
| Cyberarts 99 by Hannes Leopoldseder, Christine Schöpf - 1999 - 240 pages |
| Deconstructing the Elements with 3ds Max by Pete Draper - 2012 - 408 pages |
| Deconstructing the Elements with 3ds Max by Pete Draper - 2012 - 408 pages |
| Deconstructing the Elements with 3ds Max by Pete Draper - 2012 - 344 pages |
| Deconstructing the Elements with 3ds Max by Pete Draper - 2008 - 321 pages |
| Delusive Spaces by Eric Kluitenberg - 2008 - 391 pages |
| Designing and Producing Media-Based Training by Steve Cartwright, G Phillip Phillip Cartwright - 2012 - 232 pages |
| Designing Sound for Animation by Robin Beauchamp - 2012 - 216 pages |
| Developing Effective Websites by Roy Strauss, Patrick Hogan - 2012 - 208 pages |
| Digital and video art by Florence de Mèredieu - 2005 - 239 pages |
| Digital Art History - 2005 - 123 pages |
| Digital Art Masters by 3dtotal. com - 2010 - 302 pages |
| Digital Art Masters: by 3dtotal.Com, - 2012 - 305 pages |
| Digital Art Masters: by 3dtotal.Com, - 2012 - 288 pages |
| Digital Art Masters: by 3dtotal.Com, - 2012 - 288 pages |
| Digital Art Masters: by 3Dtotal.com - 2008 - 288 pages |
| Digital Art Masters: by 3Dtotal.com - 2007 - 288 pages |
| Digital Art Masters: Volume 4 by 3dtotal.Com, - 2012 - 288 pages |
| Digital Art Masters: Volume 4 - 2009 - 288 pages |
| Digital Art Wonderland by Angi Sullins, Silas Toball - 2011 - 144 pages |
| Digital Art Wonderland by Angi Sullins - 2011 - 144 pages |
| Digital Art Workflow by Samuel W. Kochansky - 2004 - 56 pages |
| Digital by design by Conny Freyer, Sebastien Noel, Eva Rucki - 2008 - 304 pages |
| Digital Colour in Graphic Design by Ken Pender - 2012 - 224 pages |
| Digital Compositing for Film and Video by Steve Wright - 2012 - 336 pages |
| Digital Compositing for Film and Video by Steve Wright - 2012 - 472 pages |
| Digital Compositing for Film and Video by Steve Wright - 2012 - 472 pages |
| Digital Creature Rigging by Stewart Jones - 2012 - 452 pages |
| Digital Dreams by Harry Borgman - 2004 - 80 pages |
| Digital encounters by Aylish Wood - 2007 - 188 pages |
| Digital Encounters by Aylish Wood - 2007 - 188 pages |
| Digital harmony by John H. Whitney - 1980 - 235 pages |
| Digital imaging for visual artists by Sally Wiener Grotta, Daniel Grotta - 1994 - 661 pages |
| Digital mosaics by Steven R. Holtzman - 1997 - 206 pages |
| Digital Painting Techniques by 3dtotal.Com, - 2012 - 337 pages |
| Digital Painting Techniques - 2009 - 286 pages |
| Digital Painting Tricks & Techniques by Gary Tonge - 2011 - 128 pages |
| Digital Sculpting with Mudbox by Mike de la Flor, Bridgette Mongeon - 2012 - 336 pages |
| Digital Storytelling by Carolyn Handler Miller - 2012 - 472 pages |
| Digital Storytelling by Carolyn Handler Handler Miller - 2012 - 496 pages |
| Digital Storytelling by Carolyn Handler Miller - 2004 - 453 pages |
| Digital Video for the Desktop by Ken Pender - 2012 - 212 pages |
| Digital visions by Cynthia Goodman, International Business Machines Corporation, National Endowment for the Humanities, Everson Museum of Art - 1987 - 191 pages |
| Directing the Story by Francis Glebas - 2012 - 360 pages |
| Director MX 2004 Games by Nik Lever - 2012 - 344 pages |
| Director MX 2004 Games by Nik Lever - 2012 - 344 pages |
| Director MX 2004 Games by Nik Lever - 2005 - 330 pages |
| Distributed Game Development by Tim Fields - 2012 - 239 pages |
| Drawn to Life: 20 Golden Years of Disney Master Classes by Walt Stanchfield - 2012 - 448 pages |
| Drawn to Life: 20 Golden Years of Disney Master Classes by Walt Stanchfield, Don Hahn - 2009 - 448 pages |
| Dream Worlds: Production Design for Animation by Hans Bacher - 2012 - 216 pages |
| Dream Worlds: Production Design for Animation by Hans Bacher - 2007 - 208 pages |
| Electronic literature by N. Katherine Hayles - 2008 - 223 pages |
| Elemental Magic by Joseph Gilland - 2012 - 328 pages |
| Elemental Magic by Joseph Gilland - 2009 - 328 pages |
| Elemental Magic , Volume 2 by Joseph Gilland - 2012 - 358 pages |
| Elemental Magic , Volume 2 by Joseph Gilland - 2011 - 315 pages |
| End-to-End Game Development by Nick Iuppa, Terry Borst - 2012 - 304 pages |
| Entangled by Chris Salter - 2010 - 460 pages |
| Essential CG Lighting Techniques by Darren Brooker - 2012 - 367 pages |
| Essential CG Lighting Techniques with 3ds Max by Darren Brooker - 2012 - 416 pages |
| Essential CG Lighting Techniques with 3ds Max by Darren Brooker - 2012 - 416 pages |
| Essential CG Lighting Techniques with 3ds Max by Darren Brooker - 2008 - 397 pages |
| Fix It In Post by Jack James - 2012 - 248 pages |
| Fix It In Post by Jack James - 2009 - 236 pages |
| Flash + After Effects by Chris Jackson - 2013 - 312 pages |
| Flash MX 2004 Games by Nik Lever - 2012 - 448 pages |
| Flash MX Games by Nik Lever - 2012 - 438 pages |
| Flash XML Applications by Joachim Bernhard Bernhard Schnier - 2012 - 336 pages |
| FleshFactor by Gerfried Stocker, Christine Schöpf - 1997 - 447 pages |
| Focal Easy Guide to After Effects by Curtis Sponsler - 2012 - 296 pages |
| Focal Easy Guide to Discreet combustion 3 by Gary M Davis - 2012 - 344 pages |
| Focal Easy Guide to Discreet combustion 3 by Gary M Davis - 2012 - 344 pages |
| Focal Easy Guide to Flash MX 2004 by Birgitta Hosea - 2012 - 224 pages |
| Focal Easy Guide to Macromedia Flash 8 by Birgitta Hosea - 2012 - 264 pages |
| Focal Easy Guide to Maya 5 by Jason Patnode - 2012 - 256 pages |
| Force: Animal Drawing by Mike Mattesi - 2012 - 237 pages |
| Force: Character Design from Life Drawing by Mike Mattesi - 2012 - 256 pages |
| Force: Character Design from Life Drawing by Michael D. Mattesi - 2008 - 239 pages |
| Force: Dynamic Life Drawing for Animators by Mike Mattesi - 2012 - 248 pages |
| Frame by Frame Stop Motion by Tom Gasek - 2011 - 199 pages |
| Getting Started in 3D with 3ds Max by Ted Boardman - 2012 - 448 pages |
| Getting Started in 3D with Maya by Adam Watkins - 2012 - 448 pages |
| Getting Started in 3D with Maya by Adam Watkins - 2012 - 423 pages |
| Google SketchUp Workshop - 2012 - 385 pages |
| Google SketchUp Workshop by Laurent Brixius - 2010 - 385 pages |
| Guia Oficial 3DS MAX by Autodesk, - 2012 - 345 pages |
| Guia Oficial 3ds Max by Autodesk, Inc., DANIEL VIEIRA - 2010 - 345 pages |
| Guide to Computer Animation by Marcia Kuperberg - 2012 - 264 pages |
| Holistic Game Development with Unity by Penny de Byl - 2012 - 504 pages |
| Houdini On the Spot by Craig Zerouni - 2012 - 320 pages |
| How to Cheat in 3ds Max 2009 by Michele Bousquet - 2012 - 232 pages |
| How to Cheat in 3ds Max 2009 by Michele Bousquet - 2008 - 232 pages |
| How to Cheat in 3ds Max 2010 by Michele Bousquet - 2012 - 256 pages |
| How to Cheat in 3ds Max 2011 by Michele Bousquet - 2012 - 256 pages |
| How to Cheat in 3ds Max 2011 by Michele Bousquet - 2010 - 256 pages |
| How to Cheat in Adobe Flash CS5 by Chris Georgenes - 2012 - 373 pages |
| How to Cheat in After Effects by Chad Perkins - 2012 - 350 pages |
| How to Cheat in Maya 20XX by Eric Luhta, Kenny Roy - 2012 - 320 pages |
| How to Cheat in Maya 20XX by Eric Luhta, Kenny Roy - 2012 - 320 pages |
1 2